Table of Contents
General Resources
Maya to Arnold
Tips & Tricks
Case Studies
Articles & Interviews
Research
- Arnold Research Papers
- Publications from Christopher Kulla
- GPU Ray Tracing for Film and Design, Adrien Herubel, SIGGRAPH 2019 Course Notes.
- My Favorite Samples, Alexander Keller et al., SIGGRAPH 2019 Course Notes.
- Sony Pictures Imageworks Arnold, Christopher Kulla et al., TOG 2018.
- Physically Based Shader Design in Arnold, Anders Langlands, SIGGRAPH 2014 Course Notes.
- Changes In The Workflow: The transition to raytracing at Sony Pictures Imageworks, Jesse Andrewartha, SIGGRAPH 2014 Course Notes.
- Ray Tracing Solution in Film Production Rendering, Marcos Fajardo, SIGGRAPH 2010 Course Notes.
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