Toggle navigation
Shih-Chin
home
Computer Graphics
Global Illumination
Arnold
Maya
Posts
About
Computer Graphics
Rendering, Animation and the Math!
Table of Contents
General Resources
Research
Computer Animation
Real-time Techniques
Course Materials
Animation
Rendering
Math
Open Source
Scene Description
Geometry
Physics
Image
Dataset
Light Probes
General Resources
Introduction to Computer Graphics
- A great introductory video series by Cem Yuksel.
Physically Based Rendering in Filament
- A comprehensive introduction to PBR.
fxguide
- Comprehensive and in-depth articles about VFX production.
Real-Time Rendering Resources
from
“Real-Time Rendering”
4/e.
Graphics Books
- A detailed book list about computer graphics.
Computer Graphics Research Software
(Last updated in 2012)
flipcode
(Last updated in 2004)
Research
Ke-Sen Huang’s Home Page
- Paper collections for SIGGRAPH/EG/I3D/EGSR
Quasi Complete Online SIGGRAPH Course Notes (99-07)
How to Create a Graphics Research Paper
by
Morgan McGuire
SIGGRAPH Links of Courses & Talks by
Stephen Hill
2022
,
2021
,
2020
,
2019
Common mistakes in technical writing
by
Wojciech Jarosz
Confessions of a researchaholic
by
Li-Yi Wei
Tips for Giving Clear Talks
by
Kayvon Fatahalian
Computer Animation
Technology Publications from Disney Animation
Pixar Online Library
Physics-Based Animation
, maintained by
Christopher Batty
Sony Pictures Imageworks
(Last updated in 2011)
Autodesk Research
Real-time Techniques
GDC Valut
NVIDIA Research Publications
Intel Graphics Research
AMD GPU Open: Research Publications
Frostbite engine
Valve
Square Enix
Course Materials
Polygon Mesh Processing
Graphics Cources at CMU
Parallel Computer Architecture and Programming
by Kayvon Fatahalian.
Animation
Computer Animation
, CSE169 - Winter 2020, UCSD
Physically Based Modeling
by Andrew Witkin and David Baraff, SIGGRAPH 2001 Course Notes.
IMHO, this is the best introductory course note to learn about the implementations for physically based animation.
Physically Based Animation for Computer Graphics
CS567/Cornell.
Rendering
Physics-Based Rendering
, 15-468, 15-668, 15-868 at CMU.
Advanced Computer Graphics
, 15-864/CMU.
Math
Essential Math for Game Developers
Mathematics for Computer Graphics
by
Greg Turk
.
Highlights of Calculus
, by Prof.
Gilbert Strang
.
Linear Algebra
, MIT 18.06.
Mathematical Methods for Robotics, Vision, and Graphics
, CS205a/Stanford.
Differential Geometry for Computer Science
, CS468/Stanford.
Open Source
ASWF - Academy Software Foundation
Disney
- PTex, Partio, BRDF Explorer, etc.
Sony Pictures Imageworks
- Alembic, OpenColorIO, etc.
Blender
Unreal Engine
Taichi Lang
Scene Description
glTF
USD
OpenVDB
from DreamWorks.
Geometry
CGAL - The Computational Geometry Algorithms Library
Geometry Tools
LibIGL
(
tutorial
) from ETH Zurich
Lucid tutorial and source code for polygon mesh processing algorithms and optimization techniques.
MeshLab
OpenSubdiv
from Pixar.
Physics
Bullet
PhysBAM
Vega FEM
MantaFlow
Image
STB Image
OpenEXR
OpenImageIO
FreeImage
Halide
Basis Universal
Dataset
McGuire Computer Graphics Archive
The Stanford 3D Scanning Repository
ORCA: Open Research Content Archive
Amazon Lumberyard Bistro
Disney Data Sets
Moana Island Scene
Clouds
MERL BRDF database
Material Database
from RGL at EPFL
Light Probes
High-Resolution Light Probe Image Gallery
from USC ICT
Light Probe Image Gallery
by
Paul Debevec
sIBL Archive
from HDR Labs
Please enable JavaScript to view the
comments powered by Disqus.
comments powered by
Disqus